We are working on a new update for Zombie Raiders. Don’t worry about resets, migrations will be gradual and seamless. Here are some of the ideas we are considering for the next implementations:
All In-Game: The main change is going to be the account creation and clan administration. It’s no longer via the website, but included into the in-game menus, HUD and scenery elements. Chat, offline messages and more will also be available within the game.
Global User Stash: Players will now have fixed items where they can safely store and fetch their items, found at marketplaces and control points. It will be similar to other games like Diablo’s stash in it’s inner workings, but adapted to ZR.
Sandbox game-play: To return to the origins, we are building a completely new World Map. More similar to the Zombie Raiders Classic gameplay, there will be 4 new regions, each with the same size of the current Territories map, all open for building bases, with a safe PvE zone (marketplaces, global stash, sales NPCs, Clan administration, Travel helicopter) at the center and PvP areas outside. There’s an urban region, a wilderness region, a military base/desert region and an archipelago region. You can travel to and from each region with the same char using the helicopters or across the map borders. Also, a new Outbreak map for the newcomers has been designed, to provide a better on-boarding.
Other than that, some new items and scenery elements were created and adjusted, like the Outpost Bunker. It will replace the territory flags and work as a Global Stash, territory Control Point and some important crafts.
All these changes are requiring a lot of work from the team and wil take more time to be finished and tested, but we are positive that they will greatly improve the stability, game-play and player experience.
Please keep with us as we prepare to bring you an always improving game. Thanks for the support!